Physics-based 3D game design, studied seriously
Ilvesnak is an online seminar platform dedicated to one subject: how physics simulation and spatial reasoning translate into functional, interesting 3D games. The focus is narrow by design.

Structured seminars, not passive lectures
Each seminar at Ilvesnak runs as a structured analytical session. Participants receive a defined topic — rigid body dynamics, constraint solvers, collision response — and work through it with guided discussion, annotated references, and peer critique. The format rewards active engagement over passive note-taking.


Tobias Ferreira
"I spent years building physics tools for 3D environments before I started teaching them. The gap between what engines expose and what developers actually understand about the simulation underneath is significant."
What each seminar covers
Why one subject, studied deeply
Breadth-first courses produce shallow familiarity. Ilvesnak focuses exclusively on physics-based 3D game design because depth on a single subject produces genuine understanding — the kind that holds when the engine changes or the problem is unfamiliar.